Indie Developers Support Flexible Pricing with 'Because We May' Sale [iOS Blog]
As highlighted by our sister site TouchArcade, a group of independent developers across a broad array of platforms are having a weeklong sale on their apps celebrating their distribution through marketplaces that allow developers to set their own pricing. Operating under the banner of Because We May, the developers are in many cases offering very significant discounts on their apps.
We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.From now until June 1, the group is inviting all interested developers to join the promotion, which currently includes nearly 150 iOS App Store titles, almost 50 Mac App Store titles, and an assortment of other games available via Google Play for Android, Steam, and other marketplaces.
The list of iOS games already involved in the sale includes popular titles such as World of Goo, Osmos, Eliss, Canabalt, Spider: The Secret of Bryce Manor, and Zen Bound 2.
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